Video game trailers and there impact
Posted 30 March 2012 - 09:00 AM
No matter how you look at it the trailer is a large part of the game industry (heck they have an entire web site dedicated to them). So yeah I think it might be fun and interesting to talk about game trailers. What are some of your favorites or least favorites, why do you like or dislike them, do you feel the trailer helped get you interested in the game it was for and so on. Oh and yes commercials count to since they showcase the game for people to see.
Posted 30 March 2012 - 09:04 AM
Posted 30 March 2012 - 09:11 AM
Posted 30 March 2012 - 09:15 AM
Posted 30 March 2012 - 09:34 AM
Different genres have different things that are more important for them to show I find. Like with platformers usually you see variety in terms of the gameplay when possible like diffrent types of levels and fun excersions in the game like racing parts and such, shooters on the other hard you usually see things like various weapons and modes being shown off most of the time, RPGs sadly the focus usually seems to be on story although some do put some focus on other aspects like if something like crafting plays a big role in the game you will see that touched on.
The Xenoblade Chronicles US debut trailer I felt was a good balanced trailer as far as RPGs go. It had a good balance between story & characters and showing the basics of some of the gameplay aspects. Sadly games as complex as RPGs are sometimes are kinda hard to go into too much detail within a few minutes of footage. Usually it is closer to the games launch that you will find trailers that focus more on specific elements of the game.
Posted 30 March 2012 - 09:37 AM
Deus Ex: Human Revolution's trailers are actually what sold me on the game. Granted, they ended up being pretty unrepresentative and included cutscenes that didn't end up in the game (like, a lot of them), but they were still well made.
Edited by Decho, 30 March 2012 - 10:10 AM.
Posted 30 March 2012 - 09:47 AM
That Xenoblade trailer was just WAY to long. The whole first 30-45 seconds could have been cut. I also found the transitions with the blade to be a distraction and broke up the trailer to much. I lost interest after watching 2 mins.
But yeah I can understand that trailers for RPGs can be hard, but they don't have to be. Showing a little of the menus, a little of the battle and some of the exploring would just be perfect for a trailer. It doesn't need the cinematic parts.
Posted 30 March 2012 - 09:53 AM
But yeah that is another thing you brought up that is interesting is that yes in many trailers (especially early ones) you often see footage and areas that are never in the final game. Either it be because they got cut or redesigned you do often look back after playing a game and wonder why some of the parts got cut.
Oh and yeah that is another problem with RPG trailers, they are all almost always too long
Posted 30 March 2012 - 11:34 AM
Now as far as an established franchise, such as Zelda, the trailer will get me hooked from the get-go based on the quality of prior titles. Those I will watch just for eye-candy.
Posted 30 March 2012 - 12:25 PM
Posted 30 March 2012 - 01:00 PM
Zelda trailer at E3 2004.
Gets me every time.
Twilight Princess, right?
Posted 30 March 2012 - 01:03 PM
Yup. I love re-watching that first trailer and seeing everyone start to scream. Good stuff. :'D
Twilight Princess, right?
Posted 30 March 2012 - 01:19 PM
Hard to say which one would be my favorite from Skyward Sword. Although I did rather like the one from E3 last year for that one.
Posted 30 March 2012 - 03:02 PM
Posted 30 March 2012 - 03:37 PM
Posted 30 March 2012 - 06:25 PM
Posted 30 March 2012 - 07:12 PM